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Missing and Runaways

missing200National Runaway Safeline - Volunteer organization which provides confidential help to runaways and their families, as well as information and educational services.

National Center for Missing and Exploited Kids - This non-profit U.S. agency employs state-of-the-art technology to locate missing children and teenagers.

Team Hope - provides one-on-one support to parents of missing children through a volunteer network of parents who have survived the experience. The website also offers a wealth of information on abduction, runaways, Internet enticement, etc.

The Open Directory: Family: Runaways

Runaway Lives - Personal stories about the runaway experience and discussion by runaways and their families.


Information & Statistics

When Your Child Is Missing: A Family Survival Guide - Informative and sensitive site for parents written (with assistance from law enforcement and youth service professionals) by parents who have experienced the trauma of a missing child.

Covenant House - Crisis Care for Homeless and At-Risk Kids

 


Hotlines

National Runaway Switchboard - phone               1-800-621-4003         1-800-621-4003

Child Find of America, Inc. (New York)- phone               1-800-a-way-out         1-800-a-way-out

National Missing Children's Locate Center (Oregon)-phone               1-800-999-7846         1-800-999-7846

For runaway hotlines in specific areas of the U.S., check the "Human Services" section of the local phone directory.


Travel & Communication Services

"Home Free" Bus Service - Greyhound Lines, in conjunction with the National Runaway Switchboard, will provide free one way transportation for runaway children returning home through its "Home Free" program.


Prevention & Intervention

Understanding and Preventing Teenage Runaways - advice a clinical psychologist.

The Runaway Game - "Choose-your-own-adventure" style hypertext novel with 20 different endings designed to help teenagers understand the realities of life as a runaway. At the end of each chapter, readers make choices which lead to different scenarios.